Astro & Max began as an interactive installation piece in a design jam that
sought to teach children about the Solar System in a fun way. Afterwards the team opted to continue with
the project in term one of the Master's of Digital Media Program, but pivot into something that parents
and children could take home with them to learn. At this point I joined the team and we settled on an
interactive storybook application.
Created as part of the Projects I course of the Master’s of Digital Media degree at The Centre of Digital Media.
Exploring existing interactive story books, physical children's book, and the public library helped us to find inspiration and identify potential market gaps and opportunities.
We brainstormed ideas for the storyline, learning objectives, and interactions/games for the book.
Prototyping & Testing
We created rapid prototypes to do guerilla testing on things like UI placement and clarity, character design, and art style.
Story Mapping & User Flow
We mapped out the events and interactions in the prototype to make sure the story and player journey made sense and followed a narrative.
A full storyboard of the experience was created to help visualize and review the holistic experience before any production work began.
Art Production & Development
Storyboard illustrations were converted into digital art and polished to be used in the storybook prototype, while development began simultaneously in Adobe Animate CC; culminating in our classwide Beta Test.